Barbarian

Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience, thus being able to deal massive damage and/or resist large amounts of damage.

HP (Hit Points) Barbarians starts the game with 10 + Constitution modifier HPยดs and for each new level itยดs increased by 6 + Constitution Modifier.

Level
DMG Reduction / DMG Bรดnus
Habilities

1

+0/+1

Rage, Resistance, Powerful Blow, Charge

2

3

4

5

6

7

8

9

10

Abilities

Rage

The barbarian enters a deep trance state, causing his body to respond by getting stronger, gaining +3 damage reduction.

Resistance

Until next turn the barbarian has +2 damage reduction points.

Powerful Blow

Deals +5 Damage to an enemy.

Charge

Deals normal damage and makes the enemy focus the barbarian for itยดs next action.

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