Fighter
Through a lot of sweat and training, this hero has acquired the skills necessary to be responsible for holding the party's damage.
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+1/+0
Taunt, Shield Bash, Defensive Strike, Shield Wall
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Abilities
Taunt
Select one enemy, your attack deal half of the damage but until your next turn he can only target you.
Shield Bash
Using your shield as weapon you get +2 (plus strength modifier) to the damage but lose -2 of defense until your next turn.
Defensive Strike
Select one enemy, your attack deal half of the damage but you gain +2 (plus constitution modifier) points of defense until your next round.
Shield Wall
You use your Shield to create a barrier between your close enemies and your party, increasing your defense by +4 (plus constitution modifier) and all melee attacks will aim you, only magic and ranged attacks can aim your party members.
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