Potions will be split into types, like Small (it can be Healing, Mana, or Energy) it doesn't matter the looks, the properties will be the same.
It will assume a % of recovery for that use, for example, an Uncommon Small Healing Potion will heal, 10% of the hero's life.
Common
5%
15%
25%
Uncommon
10%
20%
30%
Rare
35%
Super Rare
40%
Legendary
45%
Epic
50%
Last updated 2 years ago