Mage

Between books and scrolls he spent most of his life studying, so he became an ace in the art of magic, being able to use it to deal massive damage, bonuses to companions or hinder enemies.

HP (Hit Points) Mages starts the game with 4 + Constitution modifier HP´s and for each new level it´s increased by 3 + Constitution Modifier.

Level
DMG Reduction / DMG Bônus
Habilities

1

+0/+1

Magic Missile, Sleep, Fear, Acid Splash

2

3

4

5

6

7

8

9

10

Abilities

Magic Missile

Sends on magic bolt for level (Max 5) dealing +3 Damage.

Sleep

Puts one enemy to sleep until next round.

Fear

Gives one enemy 50% chances of hurt himself during it´s action dealing his normal attack damage.

Acid Splash

A ball of acid that deals +1 damage over time for 5 turns.

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