Heroes
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Heroes are divided into 4 Roles, Tank, Healer, DPS and Controller.
Heroes that has a single role, like Fighter, are fully prepared to it, they have the stats and the habilities to perform in that role but multi-roled heroes need to choose the proper habilities and most likely will have to activate one to be able to perform the selected role(Ex: Druid needs to use the hability Bear Shape to become a proper Tank).
All of them will have 6 attributes drawn at random (but with preference to key attrib-utes) and 6 rarities.
The attributes are: Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma.
The rarities are: Common, Uncommon, Rare, Super Rare, Legendary and Epic.
These attributes and rarities will be used in all game modes, whether giving bonuses to exploits or changing damage/healing values in story and pvp mode.
Heroes are not eternal, they get tired and need to rest, every 60 days’ Heroes lose 4 points in each attribute due to physical fatigue and lose 4 more points each day until 0 points.
To restore the Hero there are two options send him to the (a place you can buy) for him to rest for X time to recover, where X is differet for each rarity, hero level or specialization. The second choice is to send him to the where he will stay for x hours and there will be X ZDCOIN costs, where X is differet for each rarity, hero level or specialization.