Project Zephyr Dungeons [EN]
CtrlK
  • ๐ŸŽ†Welcome to Zephyr Dungeons
  • The Project
    • ๐ŸฅฝVision and Values
    • ๐ŸคMeet the Team!
  • Game
    • ๐ŸŒPlanet Zephyr
    • ๐ŸŽฎGameplay
      • ๐ŸฆธHeroes
        • Tank
          • Fighter
        • Healer
          • Priest
        • DPS
          • Rogue
        • Controller
          • Summoner
        • Multi-Role
          • Tank - Healer
            • Paladin
            • Druid
          • Healer - Controller
            • Bard
            • Shaman
          • DPS - Controller
            • Mage
            • Necromancer
          • DPS- Tank
            • Barbarian
            • Warlock
      • ๐Ÿ”ŽHow to get your Hero.
        • Rescue
        • Hire Heroes
        • Marketplace
      • ๐Ÿ“€Game Modes
        • Exploration Mode
        • Story Mode
        • PVP
      • ๐Ÿ—บ๏ธPlaces
        • Camps
          • Small Camp
          • Medium Camp
          • Big Camp
          • Huge Camp
        • Academy
        • Hospital
        • Hall of Eternity
        • Alchemy Lab
          • Iten Rarity Upgrade
          • Hero Rarity Upgrade
          • Attribute Upgrade
      • ๐Ÿ“คGame Items
        • Wearable Items
          • Armor
          • Weapons
          • Jewelry
        • Consumable Items
          • Potions
          • Scrolls
      • Specializations
        • Fighter
        • Mage
        • Priest
        • Rogue
        • Paladin
      • ๐Ÿซ‚Guild System
      • ๐Ÿช“Income Tax
      • ๐Ÿ’ธLottery
        • Lottery
        • Lucky Roulette
      • ๐Ÿค‘Token Withdrawal
    • ๐Ÿ’ฒTokenomics
      • Transfer Fee
      • Max Tokens Hold per Wallet
      • Max Token per Transaction
      • Pause
      • Cooldown
    • ๐ŸšงGame Development
    • ๐Ÿ›ฃ๏ธProject Roadmap
  • The Formal Stuff
    • ๐Ÿ“งContact Us
    • ๐Ÿคทโ€โ™€๏ธFAQ
Powered by GitBook
On this page

Was this helpful?

  1. Game
  2. ๐ŸŽฎGameplay

๐Ÿ“คGame Items

In all modes of this game, Items can be dropped, those Items can be consumable (Helth Potion) or wearable (Sword).

All Game itens will have a Rarity Bonus in their effect as Follow:

Rarity
Bonus

Common

+0

Uncommon

+1

Rare

+3

Super Rare

+5

Legendary

+7

Epic

+10

PreviousAttribute UpgradeNextWearable Items

Last updated 1 year ago

Was this helpful?