Armor
Armors will be split into types, like Light (it can be a Robe, Chain Shirt, or Leather) it doesn't matter the looks, the properties will be the same.
The damage absorption (1-4) means that it will be a random number between 1 to 4, the result, example 3, will be deducted from the damage done. As your weapon increases rarity, it will have a bonus like this (1-4)+X increasing the minimum damage absorved.
Small
Medium
Big
Common
1-4
1-6
1-8
Uncommon
(1-4)+2
(1-6)+2
(1-8)+2
Rare
(1-4)+4
(1-6)+4
(1-8)+4
Super Rare
(1-4)+6
(1-6)+6
(1-8)+6
Legendary
(1-4)+8
(1-6)+8
(1-8)+8
Epic
(1-4)+10
(1-6)+10
(1-8)+10
Last updated
Was this helpful?