Armor

Armors will be split into types, like Light (it can be a Robe, Chain Shirt, or Leather) it doesn't matter the looks, the properties will be the same.

The damage absorption (1-4) means that it will be a random number between 1 to 4, the result, example 3, will be deducted from the damage done. As your weapon increases rarity, it will have a bonus like this (1-4)+X increasing the minimum damage absorved.

Small
Medium
Big

Common

1-4

1-6

1-8

Uncommon

(1-4)+2

(1-6)+2

(1-8)+2

Rare

(1-4)+4

(1-6)+4

(1-8)+4

Super Rare

(1-4)+6

(1-6)+6

(1-8)+6

Legendary

(1-4)+8

(1-6)+8

(1-8)+8

Epic

(1-4)+10

(1-6)+10

(1-8)+10

Last updated

Was this helpful?